The latest errors are OpenGL related errors that I cannot fix because it would be editing OpenGL related .h files. c:\...\VC98\include\GL\GL.H WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); WINGDIAPI void APIENTRY glClearIndex (GLfloat c);<<------ERROR ARROW WINGDIAPI void APIENTRY glClearStencil (GLint s); |
double Avo = 602214085774*10^12;
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I am using vs 6.0 with OpenGL. |
>Planet.h doesn't end in a newline. is that still enforced by anything? It used to be needed for unix tools for some weird reason, but they seem to have gotten over it? |
\darkdave\world.h(2): fatal error C1083: Cannot open include file: 'fstream.h': No such file or directory 1> Textout.cpp 1>c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs 1> c:\users\thomas\desktop\darkdave\gl\glut.h(146) : see declaration of 'exit' \darkdave\gamerenderer.h(554): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(554): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(554): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(556): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(556): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(707): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(707): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(707): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(709): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(709): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(734): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(734): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(734): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(736): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(736): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(759): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(759): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(759): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(761): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(761): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(783): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(783): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(783): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(785): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(785): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(807): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(807): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(807): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(809): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(809): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(831): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(831): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(831): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(833): error C2065: 'i' : undeclared identifier \darkdave\gamerenderer.h(833): error C2065: 'i' : undeclared identifier \darkdave\textout.h(494): warning C4018: '>' : signed/unsigned mismatch \darkdave\textout.cpp(73): warning C4018: '>' : signed/unsigned mismatch \darkdave\textout.cpp(214): warning C4018: '<' : signed/unsigned mismatch \darkdave\textout.cpp(227): warning C4018: '<' : signed/unsigned mismatch \darkdave\textout.cpp(243): warning C4018: '<' : signed/unsigned mismatch \darkdave\textout.cpp(260): warning C4018: '<' : signed/unsigned mismatch \darkdave\textout.cpp(274): warning C4018: '<' : signed/unsigned mismatch \darkdave\textout.cpp(326): warning C4018: '<' : signed/unsigned mismatch 1> StarShip.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory 1> SpaceCraft.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory 1> Object.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory 1> Mars.cpp 1> Main.cpp \darkdave\world.h(2): fatal error C1083: Cannot open include file: 'fstream.h': No such file or directory 1> LEM.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory 1> Clock.cpp \darkdave\clock.h(9): fatal error C1083: Cannot open include file: 'fstream.h': No such file or directory 1> bomb.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory 1> Airship.cpp \darkdave\bmp.h(12): fatal error C1083: Cannot open include file: 'gl\glaux.h': No such file or directory |