#include <boost/beast/core.hpp>
#include <boost/beast/http.hpp>
#include <boost/beast/version.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <cstdlib>
#include <iostream>
#include <string>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
// Performs an HTTP GET and prints the response
int main(int argc, char** argv)
{
try
{
// Check command line arguments.
if (argc != 4 && argc != 5)
{
std::cerr <<
"Usage: http-client-sync <host> <port> <target> [<HTTP version: 1.0 or 1.1(default)>]\n" <<
"Example:\n" <<
" http-client-sync www.example.com 80 /\n" <<
" http-client-sync www.example.com 80 / 1.0\n";
return EXIT_FAILURE;
}
autoconst host = argv[1];
autoconst port = argv[2];
autoconst target = argv[3];
int version = argc == 5 && !std::strcmp("1.0", argv[4]) ? 10 : 11;
// The io_context is required for all I/O
net::io_context ioc;
// These objects perform our I/O
tcp::resolver resolver(ioc);
beast::tcp_stream stream(ioc);
// Look up the domain name
autoconst results = resolver.resolve(host, port);
// Make the connection on the IP address we get from a lookup
stream.connect(results);
// Set up an HTTP GET request message
http::request<http::string_body> req{ http::verb::get, target, version };
req.set(http::field::host, host);
req.set(http::field::user_agent, BOOST_BEAST_VERSION_STRING);
// Send the HTTP request to the remote host
http::write(stream, req);
// This buffer is used for reading and must be persisted
beast::flat_buffer buffer;
// Declare a container to hold the response
http::response<http::dynamic_body> res;
// Receive the HTTP response
http::read(stream, buffer, res);
// Write the message to standard out
std::cout << res << std::endl;
// Gracefully close the socket
beast::error_code ec;
stream.socket().shutdown(tcp::socket::shutdown_both, ec);
// not_connected happens sometimes
// so don't bother reporting it.
//
if (ec && ec != beast::errc::not_connected)
throw beast::system_error{ ec };
// If we get here then the connection is closed gracefully
}
catch (std::exception const& e)
{
std::cerr << "Error: " << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
This is the output from VS 2019:
'Project8.exe' (Win32): Loaded 'C:\Users\rjpha\source\repos\Project8\Debug\Project8.exe'. Symbols loaded.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp140d.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140d.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbased.dll'.
The thread 0x2270 has exited with code 0 (0x0).
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\NapiNSP.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\pnrpnsp.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dnsapi.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nsi.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winrnr.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wshbth.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nlansp_c.dll'.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'.
onecore\net\netprofiles\service\src\nsp\dll\namespaceserviceprovider.cpp(550)\nlansp_c.dll!738385D4: (caller: 76CECD00) LogHr(1) tid(3614) 8007277C No such service is known. The service cannot be found in the specified name space.
'Project8.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rasadhlp.dll'.
Exception thrown at 0x7609E7B2 in Project8.exe: Microsoft C++ exception: boost::wrapexcept<boost::system::system_error> at memory location 0x00B3EF68.
The thread 0x6128 has exited with code 0 (0x0).
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\sechost.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\NapiNSP.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\pnrpnsp.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\mswsock.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\nsi.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\dnsapi.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winrnr.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\wshbth.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\msvcp_win.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\ucrtbase.dll'
'Project8.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\nlansp_c.dll'
The thread 0x40a0 has exited with code 1 (0x1).
The thread 0x16f0 has exited with code 1 (0x1).
The thread 0x464 has exited with code 1 (0x1).
The program '[18568] Project8.exe' has exited with code 1 (0x1).