1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301
|
#include <iostream>
#include <string>
#include <vector>
#include <random>
#include <chrono>
#include <algorithm>
std::mt19937 mt{ static_cast<unsigned int>(std::chrono::high_resolution_clock::now().time_since_epoch().count()) };
class Trait
{
public:
Trait(const std::string& name, const std::string& description) :
mName(name), mDescription(description)
{}
std::string GetName() const
{
return mName;
}
std::string GetDescription() const
{
return mDescription;
}
private:
std::string mName{ "Trait Name" };
std::string mDescription{ "Trait Description" };
};
class Effect
{
public:
Effect(const std::string& name, const std::string& description) :
mName(name), mDescription(description)
{}
private:
std::string mName{ "Effects" };
std::string mDescription{ "Effect Description" };
};
class BodyPart
{
public:
BodyPart(const std::string& name, int hitPoints) :
mName(name), mHitPoints(hitPoints)
{}
std::string GetName() const
{
return mName;
}
int GetHitPoints() const
{
return mHitPoints;
}
void ApplyEffect(const Effect& effect)
{
mEffects.push_back(effect);
}
private:
std::string mName{ "Body Part Name" };
int mHitPoints{ 0 };
std::vector<Effect> mEffects;
};
class Colonist
{
public:
Colonist(const std::string& firstName, const std::string& lastName, int biologicalAge, int chronologicalAge) :
mFirstName(firstName), mLastName(lastName), mBiologicalAge(biologicalAge), mChronologicalAge(chronologicalAge)
{}
std::string GetFirstName() const
{
return mFirstName;
}
std::string GetLastName() const
{
return mLastName;
}
int GetBiologicalAge() const
{
return mBiologicalAge;
}
int GetChronologicalAge() const
{
return mChronologicalAge;
}
void AddTrait(const Trait& trait)
{
auto compare = [&trait](const Trait& a)
{
return a.GetName() == trait.GetName();
};
auto it = std::find_if(mTraits.begin(), mTraits.end(), compare);
if (it == mTraits.end())
{
mTraits.push_back(trait);
}
}
std::vector<Trait> GetTraits() const
{
return mTraits;
}
void AddBodyPart(const BodyPart& bodyPart)
{
auto compare = [&bodyPart](const BodyPart& a)
{
return a.GetName() == bodyPart.GetName();
};
auto it = std::find_if(mBodyParts.begin(), mBodyParts.end(), compare);
if (it == mBodyParts.end())
{
mBodyParts.push_back(bodyPart);
}
}
std::vector<BodyPart> GetBodyParts() const
{
return mBodyParts;
}
private:
std::string mFirstName{ "Colonist First Name" };
std::string mLastName{ "Colonist Last Name" };
int mBiologicalAge{ 0 };
int mChronologicalAge{ 0 };
std::vector<Trait> mTraits;
std::vector<BodyPart> mBodyParts;
};
class ColonistFactory
{
public:
ColonistFactory(const std::vector<std::string>& firstNames, const std::vector<std::string>& lastNames, const std::vector<Trait>& traits, const std::vector<BodyPart>& bodyParts)
: mFirstNames(firstNames), mLastNames(lastNames), mTraits(traits), mBodyParts(bodyParts)
{}
Colonist CreateRandomColonist()
{
std::uniform_int_distribution<int> chooseRandomFirstName(0, mFirstNames.size() - 1);
std::uniform_int_distribution<int> chooseRandomLastName(0, mLastNames.size() - 1);
std::uniform_int_distribution<int> randomBiologicalAge(17, 100);
std::uniform_int_distribution<int> randomChronologicalAge(0, 5447);
std::uniform_int_distribution<int> randomTrait(0, mTraits.size() - 1);
int firstNameIndex = chooseRandomFirstName(mt);
int lastNameIndex = chooseRandomLastName(mt);
int biologicalAge = randomBiologicalAge(mt);
int chronologicalAge = randomChronologicalAge(mt);
Colonist colonist(mFirstNames[firstNameIndex], mLastNames[lastNameIndex], biologicalAge, chronologicalAge);
for (int i = 0; i < 3; ++i)
{
colonist.AddTrait(mTraits[randomTrait(mt)]);
}
for (const auto& part : mBodyParts)
{
colonist.AddBodyPart(part);
}
return colonist;
}
private:
std::vector<std::string> mFirstNames;
std::vector<std::string> mLastNames;
std::vector<Trait> mTraits;
std::vector<BodyPart> mBodyParts;
};
int main()
{
// Initialization of data
std::vector<std::string> firstNames
{
"Amanda",
"Alex",
"Alexis",
"Alexa",
"Angela",
"Anna",
"Brittany",
"Blaine",
"Brian",
"Barney",
"Betty",
"Bob",
"Chad",
"Chelsea",
"Chester",
"Charlene",
"David",
"Donald",
"Dorothy",
"Destiny",
"Dwayne"
};
std::vector<std::string> lastNames
{
"Hawkins",
"Stevens",
"Jacobson",
"Karlson",
"Benett",
"Wilks",
"Anders",
"Peterson",
"White",
"Park",
"Lee",
"Johnson",
"Chin",
"Nguyen",
"Farr",
"Galigher",
"Gold",
"Goldman",
"Lutess",
"Kaltritter"
};
std::vector<BodyPart> bodyParts
{
BodyPart("Head", 100),
BodyPart("Left Arm", 100),
BodyPart("Right Arm", 100),
BodyPart("Left Leg", 100),
BodyPart("Right Leg", 100),
BodyPart("Torso", 100)
};
std::vector<Trait> traitList
{
Trait{ "Lazy", "Hates work" },
Trait{ "Hard Worker", "Will help other colonists willfully." },
Trait{ "Alcoholic", "This colonist will consume far more alcohol than others." },
Trait{ "Psychopath", "This colonist has no empathy for others or remorse for doing bad things" },
Trait{ "Night Owl", "This colonist loves to be up at night" },
Trait{ "Gourmand", "This colonists life revolves around food" },
Trait{"Greedy", "This colonist tends to take more than they need."},
Trait{"Jealous", "This coilonist hates it when anyone else has things they want"},
Trait{"Pyromaniac", "This colonist loves to set fires."}
};
const int mCurrentYear{ 7423 };
const int maxColonists{ 20 };
std::vector<Colonist> mColonistRoster;
// Using the factory
ColonistFactory factory(firstNames, lastNames, traitList, bodyParts);
for (int i = 0; i < maxColonists; i++)
{
mColonistRoster.push_back(factory.CreateRandomColonist());
}
for (const auto& colonist : mColonistRoster)
{
std::cout << "Info:\n";
std::cout << " " << colonist.GetFirstName() << " " << colonist.GetLastName() << " - " << colonist.GetBiologicalAge() << " (" << colonist.GetChronologicalAge() << ") - Born " << mCurrentYear - colonist.GetChronologicalAge() << " years ago.\n";
const auto& bodyParts = colonist.GetBodyParts();
std::cout << '\n' << colonist.GetFirstName() << "'s Body Parts:\n";
for (const auto& part : bodyParts)
{
std::cout << " -" << part.GetName() << " (" << part.GetHitPoints() << ")\n";
}
std::cout << '\n' << colonist.GetFirstName() << "'s Traits:\n";
for (const auto& trait : colonist.GetTraits())
{
std::cout << " -" << trait.GetName() << " - " << trait.GetDescription() << '\n';
}
std::cout << '\n';
}
}
|