How do I check out of bounds when doing pointer arithmetic? I am passing it manually on my own but it could be a possibility. |
I meant in general.
Note: My c++ knowledge is only c++98, so I may not be much of help here, but do not worry, there are many veterans here that will provide much up-to-date information.
First; I do not see any need for JOINT_SIZE to be static, specially when it is constant int. I guess static could be needed when the value changes, and wanting updates from it.
Second; in your code, you can easily go out of bound, for example, if you change newJoints(the one in main) from
int newJoints[4] = {5,7,9,10};
to
int newJoints[3] = {5,7,9};
that's an out of bound error,
same if You change
JOINT_SIZE = 4;
to J
OINT_SIZE = 5;
That's another way to get an out of bound error.
You can expand the newJoint(the one in main) to be
int newJoints[5] = {5,7,9,10,11};
the code will compile, no out-of-bound error, but the last value, wont be assigned in the constructor.
What is the problem here?
The problem is that your code rely on JOINT_SIZE and all arrays(joints and newJoints) to be exactly 4, and no one of them need to change. This can be easily managed if your program is small, as it increases in size, chances grow to fall in an out of bound bug, creating a constant in a namespace can solve this. and your code will be like this:
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namespace ns
{
const int JOINT_SIZE = 4;
class MyClass{
private:
int joints[JOINT_SIZE] = {2,16,4,12};
public:
MyClass(){};
MyClass(int * newJoints)
{
for (size_t i = 0; i < JOINT_SIZE; i++)
joints[i] = *(newJoints + i);
}
void printJoints()
{
for (size_t i = 0; i < JOINT_SIZE; i++)
std::cout << joints[i] << ", ";
std::cout << "\b\b \n";
}
};
}
int main()
{
// default constructor
ns::MyClass myClass;
myClass.printJoints();
// override joints
int newJoints[ns::JOINT_SIZE] = {5,7,9,10};
ns::MyClass myOverrideClass(newJoints,sizeof(newJoints)/sizeof(*newJoints));
ns::MyClass myOverrideClass(newJoints);
myOverrideClass.printJoints();
return 0;
}
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Now you can change JOINT_SIZE only once. In the namespace. and all others will follow, for as much joints as you want.
The only problem that remains here, is that if you forget for example to fill newJoint(the one in main) with ns::JOINT_SIZE elements. like:
int newJoints[ns::JOINT_SIZE] = {5,7,9};
// Assuming here that ns::JOINT_SIZE is 4
The code will compile but the last element will be unknown.
If only I know a way to determine how many element the constructor gets (here 3), so that I can set the last to the default, or do something about it.