Multidimentional arrays are evil.
I see a lot of noobs get sucked into the vortex that is multidimentional (hereon MD) arrays. MD arrays are a "feature" of C/C++ which allow you to use multiple indeces when looking up things in an array. A typical use is to have a 2D array to represent a grid or a game map with 1 index for X coords and another for Y coords. Another common usage is for a 'Matrix' class or somesuch.
The thing these coders don't know (or don't realize) is that MD arrays suck. They're syntax poison. They're confusing, hard to work with, and (depending on the implementation) may actually consume more memory and yield worse performance.
After seeing more and more posts about MD arrays pop up on these forums, I've decided to sketch out this article to shine some light on MD arrays, and provide a reasonable alternative.
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MD Array Flavor 1: Straight
The most obvious way to make an MD array is just a straight allocation:
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int evil[5][7];
evil[3][2] = 5;
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Seems harmless enough. And it is, for the most part. This is the friendliest flavor of MD arrays.
However even with this form, problems creep up. What if you need to pass this array to another function? The way you'd do it is like so:
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int func(int p[][7])
{
p[2][3] = 1;
}
//...
func(evil);
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This will pass 'evil' by pointer to the 'func' function. This isn't all that horrible... but one of its limitations is that it will only accept an array of [x][7]. What if you want to call the function with an MD array of a different size... like
int evil[4][5];
? Bottom line is you can't. You'd have to take the MD array out of the function completely and turn it into a 1D array and pass the width as a seperate parameter:
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int func2(int p[], int width)
{
// p[2][3] = 1; // no good anymore, 1D array
p[ (2*width) + 3] = 1; // the 1D apprach to do the same thing
/* It's worth noting here that the above (y*width)+x calculation is basically what
MD arrays compile to anyway. The compiler just hides it from you with MD arrays.
Or at least it's true with Straight Flavor MD arrays. Other flavors are more sinister.
*/
}
//...
int evil[4][5];
func2(evil[0],5); // ugly
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You might notice I marked that last line as ugly. It's because it is. It is confusing, has unclear syntax, and it is very easy to make a mistake and pass the wrong value as the width.
The other problem with this flavor is that
it is completely incompatible with other MD flavors. As you'll soon see.
MD Array Flavor 2: Nested New (dynamic)
Once people graduate from straight MD arrays, they'll start wondering how to make the size of their arrays dynamic. This is where the dreaded "nested new" technique comes in:
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// let's say we want to dynamically make int[Y][X]:
int** superevil = new int*[Y];
for(int i = 0; i < Y; ++i)
superevil[i] = new int[X];
// now we can do this:
superevil[2][3] = 1;
// but cleanup is just as ugly as allocation:
for(int i = 0; i < Y; ++i)
delete[] superevil[i];
delete[] superevil;
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Note that this actually makes a pointer to a pointer, and not really a straight 2D array. And while "superevil" and "evil" (from the previous section) are both accessed with [double][brakets], they both function very differently under the hood.
Nested New MD arrays are inefficient. In addition to allocating all the space for the normal 2D array, you're also allocating space for POINTERS. Not only that, but in order to access any element in the array, you have to dereference
two pointers!
And really... look at the messy allocation/destruction code that's required.
And let's go back to calling functions... let's take our two functions from the previous section:
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int func(int p[][7]);
int func2(int p[], int width);
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How would you call those functions with 'superevil'?
Guess what. You
can't. That's right... you're hosed. Nested New arrays are not really 2D arrays in the same sense that straight arrays are. Straight MD arrays only require 1 dereference, but nested new requires 2 dereferences. In order to pass this to a function, you'd need to make another one:
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int func3(int** p,int width);
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But now you might notice that func3 doesn't work with straight arrays. They're just totally incompatible.
The one saving grace to the nested new approach is that it doesn't require the entire MD array to be contiguous, which means you have a better chance of getting the memory you need if memory is badly fragmented. But this mild benefit is seldom applicable, and is overshadowed by its faults.
MD Array Flavor 3: Vectors of Vectors
The more STL savvy coder will opt for a vector-of-a-vector approach to MD arrays, rather than Nested New:
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// to make a [5][6] array:
vector< vector<int> > stillevil( 5, vector<int>(6) );
stillevil[2][3] = 1;
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Not a lot to say about this one. Like Nested New it's incompatible with other MD array flavors. If you need to pass this array to a function, none of the above functions will work.
Also, like Nested New, it's inefficent in that is requires additional memory and has double indirection.
On the plus side, you don't need cleanup code, and the allocation code is not as ugly (but still pretty ugly!)