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#include <vector>
#include <iostream>
#include <conio.h> //By Foxefde
#include <windows.h>
#include <ctime>
class Snake
{
private:
int x,z,Dollars,y,Bonus,time,tail;
// x - snake head position
// z = for random number(pineapple generation)
// y = tail coordinates time = time tail = snakelenght - 1
char *map; //Map of game
bool L,R,D,U,A; //L = LEFT R = RIGHT D = DOWN U = UP A = JUST A BOOL
std::vector <int> past; //Special vector for deleting old parts
public:
Snake()
{
map = new char [2000];
L = 0;
R = 1; //bool 1 = true bool 0 = false
D = 0;
U = 0;
A = 0;
tail = 1; //Actually it will not have a tail until it eats first apple
x = 1000; //Position of snake at the beggining
Dollars = 0; //Money
Bonus = 0;
time = 40; //For bonus apples
z = 1; //So first apple generation will not be bugged --
}
~Snake()
{
delete [] map;
}
void Graphics (); //Drawing game
void GameLogic(); //Does it need comment?
void KEYBOARD (); //Checking for input
void Pineapple(); //Generating new apple
int GameOver (); //Game over ?.
void Start(); //Start -_-
friend void clearscreen(); //It's actually not like system("cls"),but works almost same
friend void sp();//Choose color function
friend void s(); //Forget choose color choice
};
////////////////////////////////////////////////////////////////////////////////// Windows
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
void sp(int choosecolor)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), choosecolor); //FUNCTION OF COLOR
}
void s()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
//FUNCTION TO ..EHM FORGET COLOR,not sure how to say I know: Stop using color
}
////////////////////////////////////////////////////////////////////////////////// ^ Windows
void Snake::Start()
{
for(int p = 0;p < 2000;p++)//////////////////////////////////////// Making array empty
{
map[p] = ' ';
}
map[ x ] = char(219); //Let's make head - block
Pineapple(); //Let's generate a pineapple
Graphics(); //GOOOOOOO
}
//////////////////////////////////////////////////////////////////////////////////////////
int Snake::GameOver()
{
Sleep(2500);
system("cls");
std::cout << std::endl << "Oops...You earned " << Dollars + Bonus << " Dollars...";
//Better luck next time.
Sleep(1800);
return 0;
}
void Snake::Graphics()
{
sp(697); //CHoosing color
std::cout << Dollars + Bonus << " Dollars By Foxefde 2013 ";
std::cout << "\n";
s();
for(int u = 0;u < 50;u++) //Top border
{
sp(750);
std::cout << char(219);
s();
}
std::cout << std::endl;
/***********************************************************************/
for(int x1 = 0;x1 < 2000 ; x1++) //DRAWING BOARD!~
{
if(x1 % 50 == 0 && x1 != 0)
{
std::cout << std::endl;
}
if(x1 % 50 == 0 || (x1-(x1 / 50)) % 49 == 0)
{
map[x1] = char(219);
sp(750);
std::cout << map[x1];
s();
}
else if(map[x1]!=char(219) && map[x1]!=map[z])
{
std::cout << map[x1];
}
else if(x1 == z)
{
sp(10);
std::cout << map[x1];
s();
}
else
{
sp(750);
std::cout << map[x1];
s();
}
}
std::cout << std::endl; //New line
/***********************************************************************/
for(int u = 0;u < 50;u++) //Bottom border
{
sp(750);
std::cout << char(219);
s();
}
if(U == 1 || D == 1)
{ //WITHOUT IT ,GOING UP/DOWN IS MUCH FASTER THAN < >
Sleep(19);
}
if(map[z] == char(5)) //If apple is bonus ,then start decreasing time to get it!
{
time--;
if(time == 0) //If you were too slow ,you lose a dollar and a new apple is generated
{
Dollars++;
time = 40;
Pineapple();
}
}
clearscreen();
GameLogic();
}
void Snake::Pineapple()
{
map[z] = ' ';
if(Dollars % 8 != 0 || Dollars == 0)
//Bonus apple - every 8 normal apples eaten ,so we need to check - generate an apple or a bonus apple
{
while(map[z] != ' ' && z % 50 != 0 && (z-(z/50)) % 49!= 0);
//Keep generating new coordinates of pineapple until that place is empty
{
z = rand()%2000 + 1;
}
map[z] = char(229);
//(z(z/50)) % 49 != 0 that means ,if z isn't 49+50n (49,99,149,199...)
} //Logic ftw ,yeh?:D
else //BONUS APPLE
{
while(map[z] != ' ' && z % 50 != 0 && (z-(z/50)) % 49 != 0);
//Keep generating new coordinates of pineapple until that place is empty
{
z = rand()%2000 + 1;
}
map[z] = char(5);
}
}
void Snake::KEYBOARD()
{
/***********************************************************************************************/
if(_kbhit()) //If player clicks something
{
char key;
key = _getch(); //Now this click is key
switch( key )
{
case 'd':
//cases below,nothing special ,you should understand that easily
//,but let me give a simple explanation of first case:
{
if (L == 0) //So if a player has clicked 'd' ,then.1:We check if snake is not
//going left,because how can she turn right,if she's going left?Teleporting?..
{
L = 0, U = 0, D = 0, //Left = false UP = false Down = false
R = 1; //Right = true !
}
break; //We break it,end of the case.Identic with other cases..
}
case 'w':
{
if (D == 0)
{
L = 0, D = 0, R = 0,
U = 1;
}
break;
}
case 'a':
{
if (R == 0)
{
D = 0, U = 0, R = 0,
L = 1;
}
break;
}
case 's':
{
if (U == 0)
{
L = 0, U = 0, R = 0,
D = 1;
}
break;
}
}
}
}
/**************************************************************************/
void Snake::GameLogic()
{
past.insert(past.begin(),x); //Inserting past x position to vector
KEYBOARD();
if(R == 1) //If snake is going right
{
x++;
}
else if(L == 1) //If snake is going left
{
x--;
}
else if(U == 1) //If snake is going up
{
x-= 50;
}
else //If snake is going down(only case left)
{
x+= 50;
}
if(map[ x ] == char(219) || x % 50 == 0 || x > 2000 || x < 0 || (x-(x / 50)) % 49 == 0)
//If it hits herself or border...
{
GameOver();
return;
}
if(map[x] == char(229))
//If it eats an pineapple also A becomes true,that means the
//very end of the snake(tail) will not be deleted ( line 276 ) for 1 frame
{
A = true;
tail++; //It eats a big apple ,so snake becomes heavier
Pineapple(); //Let's generate new apple!
Dollars++; //Apple had some dollars in it,congrulations!
}
else if (map[x] == char(5)) //Same,but maybe it has just eaten bonus apple?
{
A = true;
tail++;
Pineapple();
Bonus+=time;
}
map[x] = char(219);
//When it touches apple - head becomes an apple,so we need to change it.
/**********/
if(A == false) //If snake has just eaten an apple
{
y = past[past.size() - tail]; //D E L E T I N G past tail from the map!
map[y] = ' ';
}
A = false; //So the next time line 270 will work again,if apple is no eaten ///
if(tail!=1)
{
for(int u = past.size() - 2;u > 0;u--)
{
past[u+1] = past[u];
} //Try your best to understand what's happening here,
//let's say this is an exercise for you from Foxefde
past.erase(past.end()-tail);
}
else
{
past.erase(past.begin()); //I could do it without erases,
} //
Graphics();
}
int main()
{
srand((unsigned)time(0)); //So random numbers will be always random.
Snake SNAKE; //creating class m
SNAKE.Start(); //Starting main function/
}
//By Foxefde 2013 www.youtube.com/watch?v=DBOzkCbdoqQ
//Also check this www.youtube.com/watch?v=JkEHImooH74
//Skype Mantasxxl3
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